Super Mario Galaxy 2 blasts off in 5 weeks!

6 05 2010

Super Mario Galaxy was a massive hit. We’re talking Quinine in Equatorial countries popular – it was that huge. And now they’re releasing a sequel – makes sense, right? That said, Nintendo have been slightly funny about their bread-and-butter Mario platform titles in recent years, having not released a direct sequel since Super Mario 64 back in 1996 (or depending on how you look at it, Super Mario World in 1991, which was followed by Super Mario World 2: Yoshi’s Island, a sequel by name but entirely different in style and gameplay) and it is with baited moustaches that we await this year’s proper sequel, Super Mario Galaxy 2.

The 3D Super Mario platform efforts have all been wonderful in their own right, with 64, Sunshine and the original Galaxy all being massive commercial and critical successes, so Miyamoto and friends really have their work cut out. As it happens only releasing one title per generation of console seems like an excellent way to punctuate the series, allowing the gameplay to largely remain tinker-free (with the addition of some neat touches and added extras to bulk things up) but each new iteration to seem fresh and beautiful on a more powerful and capable nth-generation console. Sunshine was a great game in its own right, but if we’re being honest who wasn’t happy that they basically took the mechanics of 64, spruced up the textures and gave us a new world to have a crack at? Moreover, not only do they have their first same-console direct contest within the series for 14 years to contend with, it’s also following the hugely successful New Super Mario Bros. Wii, the game that reminded us all how wonderful the old days were in a way that was entirely genuine, without a hint of irony, fad or rose-tinted glasses. How do we think they’ll do?

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